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What's new

Updates and fixes, newest first. Something you'd like to see here? Tell me what to build.

  1. Update

    Carry a campaign to another device

    On the campaign screen every campaign now has an Export button that saves it — party, encounters, homebrew stat blocks, and the running fight — to a single file. On your other device (or as a backup before you clear your browser) use Import a campaign to bring it back. Imports always arrive as a new campaign, so nothing already on that device is overwritten. The file lives wherever you put it; we never see it.

  2. Update

    Live share is back — straight from your screen

    Your players can follow the initiative order on their phones again. Press Start sharing above the tracker and they scan the QR code — no account needed. This time the view comes straight from your tracker to their phones, with nothing stored on our side, so keep the tracker tab open while you play; if it closes or your laptop sleeps, their phones pick back up on their own when it's back. Monsters still show as two-letter aliases until you tap to reveal them, and you still choose how much health players see: a rough bar, Bloodied only, or nothing.

  3. Update

    Everything now lives in your browser

    Cloud sync, the "Save fight" checkpoint and the live QR share for players have been retired. Your campaigns, party, encounters, stat blocks and fights are all kept in this browser, exactly as before — they just no longer copy to your account, so they won't appear on another device, and clearing this site's data erases them. Nothing already in this browser was touched.

  4. Fix

    The round bar follows you down the order

    Scroll to the bottom of a long fight and the round number, Prev and Next stay pinned to the top of the screen — no more scrolling back up to end a turn. Dead creatures are also much harder to miss now: a big skull on the card and on the players' view, the name struck through, and the row greyed out. Downed players get their own moon symbol so the two don't blur together.

  5. Update

    The turn order steps over the dead

    Next and Prev now walk straight past anything that's dead — a monster below its Con threshold, or a PC you've marked Dead — so you're not clicking through corpses to get to whoever's actually up. The dying are NOT skipped: that's the turn where they lose their hit point and where their conditions tick, so the death spiral keeps running. Heal someone back up, or clear a PC's Dead mark, and they rejoin the order straight away.

  6. Update

    Durations that count themselves down, and seven other asks

    All from one DM's feedback, so keep it coming. Conditions and buffs can carry a round count now — set it in Buffs & Conditions and it ticks down at the start of that creature's turn, then clears itself. Monster cards show the full AC line (touch and flat-footed), resistances, weaknesses and the spell lines the save DCs live in. On the players' view you can swap the health bar for Uninjured / Injured / Bloodied, or turn it off, and reveal a monster's real name when the fight has already given it away — those two-letter names are the anonymiser, not a bug. Party lists take NPC allies. Notes are editable on any row mid-fight. There's a compact row density for running the table off a tablet. And you can write up your own creatures — attacks, defences, spells — and deploy them like any other.

  7. Update

    The tracker is now free

    No subscription, no trial, no card — every feature is open to any account. It won't be free forever, and there'll be plenty of notice before that changes. In the meantime the thing I actually want is feedback: what's clumsy, what's missing, what broke mid-session.

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