Updates and fixes, newest first. Something you'd like to see here? Tell me what to build.
Fix
The round bar follows you down the order
Scroll to the bottom of a long fight and the round number, Prev and Next stay pinned to the top of the screen — no more scrolling back up to end a turn. Dead creatures are also much harder to miss now: a big skull on the card and on the players' view, the name struck through, and the row greyed out. Downed players get their own moon symbol so the two don't blur together.
Update
The turn order steps over the dead
Next and Prev now walk straight past anything that's dead — a monster below its Con threshold, or a PC you've marked Dead — so you're not clicking through corpses to get to whoever's actually up. The dying are NOT skipped: that's the turn where they lose their hit point and where their conditions tick, so the death spiral keeps running. Heal someone back up, or clear a PC's Dead mark, and they rejoin the order straight away.
Update
Durations that count themselves down, and seven other asks
All from one DM's feedback, so keep it coming. Conditions and buffs can carry a round count now — set it in Buffs & Conditions and it ticks down at the start of that creature's turn, then clears itself. Monster cards show the full AC line (touch and flat-footed), resistances, weaknesses and the spell lines the save DCs live in. On the players' view you can swap the health bar for Uninjured / Injured / Bloodied, or turn it off, and reveal a monster's real name when the fight has already given it away — those two-letter names are the anonymiser, not a bug. Party lists take NPC allies. Notes are editable on any row mid-fight. There's a compact row density for running the table off a tablet. And you can write up your own creatures — attacks, defences, spells — and deploy them like any other.
Update
The tracker is now free
No subscription, no trial, no card — every feature is open to any account. It won't be free forever, and there'll be plenty of notice before that changes. In the meantime the thing I actually want is feedback: what's clumsy, what's missing, what broke mid-session.